Beer and pretzles roleplaying

I hate Slime

I am sitting in front of a cold pool of water taking a rest with my newly re broken nose and picking way the dead flesh from my arms with my dagger because the acid has etched deep wounds that I have begun bandaging. I am sorry if I get some blood on this journal but I write between treatments to keep my mind from the pain. Other than that we have done well for ourselves the last few hours but have come to the end of our rope and secured ourselves by this pool. It seems to be a cistern of sorts for this keep and murals decorate the walls. Not a bad place to rest though it would be much nicer had we not had to destroy a massive slime that took residence in the pool. I wish we could take a nice cold drink but it has been fouled and even Ginders is refusing a sip. The story of our time in this section of this dungeon is painful but we came through it all. Since our lest rest we decided to go through this door into the rat infested slime creeping corridors below. Still not sure if it was all just a mistake but we have cleared it of menaces and have even acquired some decent loot for it all. It started out with a hard fought battle against a slime deep in the corridors beyond the door. Trapped between swarms of hungry rats and a nasty slime we fought as hard as we could. In the end we prevailed and we gave it our all to do so. After a single short fight we nearly decided to take another short rest but decided to regroup and press on. Patrin decided to go out for a bit of fresh air and feed the pony outside while we made our way back into the dark cold corridors below. With some searching we came upon two other significant places a door with a rather prophetic warning on it and a room filled with six legged lizard creatures. We skipped the door and ran into the lizard creatures first. They tried to swarm us but we were no match for them. I think this band of Lizards will not bother anyone again and in the remains left about the ground we found a couple of blue vials in a nice looking bag. We suspect they are healing potions but the first one to try one might get a surprise. I figure that with my mobility it is best that I have them to hand out as need. We also discovered a locked room a little later hidden behind a wall. The content of it had been removed recently it looked as if one of our goblin friends had used it as a hiding place while we slept earlier. We decided to press on. That brings us to the door- it has “stay out” written in common inscribed upon it so naturally we open it up because we are curious like that. Besides in our line of work we presume we will not live for ever. We sent Fliet in first to investigate he made his way in slowly and as we could not see him any more we filed in behind him with our light held high. This is an unusual room large in size with an island in the middle of a pool that takes up most of the room. The walls are decorated with murals made in small tiles beautiful and calm. Too calm we soon found out as Nex telleported over to the island to investigate some good looking treasure resting upon it. We all could feel a trap about to spring. The water cam a live with a massive pustulating slime. Spewing noxious gas and acid all over us we attacked. I quickly exposed weaknesses in it as Jared smashed away with his morning star. Nex did his thing and Fliet had some particularly nasty strikes to the beast. What we all did was curse Patrin for his short rest was costing us not having him about. We smashed away and eventually the thing exploded in a huge ball of acid. Well that brings us to this moment wear I am binding my wounds and plugging my nose again because it started bleeding again. The stuff on the island does look like it is interesting so I think I am going to take a look when I put my journal down. We have secured the doors to the room and I am looking forward to a good rest. I need it.

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Heading down into an undead hell
Working our way into the layer cake

After some time contemplating the pool and finishing up my last journal entry we split up the party to pursue two separate objectives. Fliet and Jared headed off to town to talk with the astrologer concerning the unusual goings on in the area and the significance of the undead cults we have been encountering. The rest of us decided to head down a level and try to make out what is down there. Little did we know it was going to be a very eventful day. We crept down the stairs to the next level and we heard some shuffling noises off to the hallway on our left. We had to pull out the torch to brighten the darkness that was complete without it. We crept into the room and zombies began to emerge from the ruble in the room. We quickly sprang into action and cut down the undead creatures quickly. One thing about zombies is they lack the ability to get out of the way of your strikes. Having a Paladin with you while you are smashing the undead is great. The short fight ended and we moved on after Patrin purified the mains of the stinking zombies. Just beyond this room were two doors and we decided to press on. It entered into a cross shaped cathedral chamber. We were just a little way in and I forged ahead thinking if there was trouble I could spur Ginders on to get out of there fast if need be. It was just a short while and the standing statues lining the length of the room opened up and skeletons emerged to fight with us. We began to fight and it was not long before we realized we were getting mobbed as more and more skeletons emerged from the statues. Patrin being the expert in such things ran the length of the room and made his way to the alters in the room. He made some quick decisions and bang the skeletons resolved when he prayed to the appropriate gods. That was a great bit of thinking and we all breathed a sigh of relief. At the end of the hall another set of doors presented themselves to us. We moved through them and entered a burial chamber with a sarcophagus at the other end. Carved into the top was the likeness of a paladin warrior. The door slid open and the remains of the paladin shambled to life. Soon the undead creature began to speak and explained to us that he was the protector of the keep. He began to grill us on our worthiness to clear out the evil in the place and to maintain the seal the keep was erected to protect. It seems that Patrin said the right things and the undead paladin awarded him a magic sword for his oath to protect the seal. To me it seemed as though protecting the seal was in our best interests anyway. He also explained that there were some protective statues hidden in the chapel room that we should get to help us on our quest. We retrieved them and decided we could explore further into to second floor of the under keep. With a new seance of invigoration we moved on what we encountered next was quite unusual. Markings on the floor of the hallways beyond made us consciously pass through them. As we passed over the magic seals fear griped us and we ran. The symbols seemed to be some sort of alarm system and zombies arose from the corridors beyond. We got into a fight but Patrin again with his zombie killing experience put them down in short order. It seems as though the alarms activate only once per individual and some times they went off and other times they did not. We experimented with them and created a pathway through the corridors of symbols to a stairway going down beyond. We could hear voices below and we decided to set a trap of our own for them. We would lure them up and then fight them in an appropriate place upstairs.were we could not get flanked and control the corridors. Nex would be able to zap our opposition from over our shoulders. The plan worked beautifully however he realized that our opposition is tougher than anything we expected. I think we were bolstered by our earlier successes and we sorely missed having Fliet and Jared with us for this fight. I stood shoulder to shoulder with Patrin at my side controlling the hallway as Nex cured the souls of the goblins we fought beyond. We fought on even as things began to look desperate fortunately there resolve broke before ours did and we put them down. The three of us looked at each other in the cold dry air of the keep with only our hard breath to console us. We decided it would be best if we retired to the relative safety of the paladins burial chamber. So that finishes my notes and my head hurts so a bit of rest with Ginders is good. Even he is tired with his tong hanging out and that deep dog musty breath.

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